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The World Health Organization recently s...

    The World Health Organization recently said that it planned to add gaming disorder(游戏成瘾)to its new list of disease classifications, angering the gaming industry but pleasing doctors who hope it may make treatment more easily available.

Some US experts said it would make little difference when it comes to helping people with the disorder, although others said it would bring attention to a disorder that people sometimes don’t recognize. Many of us enjoy video games, but does playing our favorite game for a couple of hours every night mean we’re suffering from gaming disorder? Not, according to the WHO. The symptoms listed by the WHO include a lack of control over gaming, treating gaming more seriously than other life interests and daily activities, and continuing to play games despite the negative consequences that playing them might have. “The behavior pattern is enough to result in significant damage to one’s personal, family, or social life,”the WHO said.

Meanwhile, Douglas Gentile of Iowa State University has carried out influential research into the cause of gaming addiction in young people. “I and many others had assumed that gaming is not really a problem but is a symptom of other problems,”he told NBC News. Many had thought it was simply a failure of self-control.

To see if it wasGentile’s team studied a group of children who had been gaming for several years. “We found that when kids became addictedtheir anxiety increased…and their grades decreased,”Gentile said. When kids were able to back off from gaming, their symptoms disappeared, he added. Gentile thinks medical organizations should pay attention to the WHO’s proposal. “This isn’t an issue of opinion; it’s all issue of science,”he said. “This is a major scientific and medical organization. They don’t do things lightly and without reason.”

Dr Petros Levounis, chair of psychiatry at the New Jersey Medical School at Rutgers University, said that he hoped the WHO’s proposal would lead to more research into obsessive (过度的)behavior among all types of people. “Nowthere is renewed interest and excitement,” he said.

1.Which of the following is a sign of gaming disorder according to the WHO?

A.Putting games before everything else.

B.Keeping playing until winning the games.

C.Playing games for several hours every night.

D.Having a few hobbies besides playing games.

2.Why is Gentile’s research mentioned?

A.To explain the cause of gaming addiction.

B.To show the influence of gaming disorder.

C.To show the reasons behind the WHO’ s decision.

D.To introduce the study that influenced the WHO’s proposal.

3.What can we learn from what Levounis said?

A.It needed further research to make it more convincing.

B.It would do little to help people with gaming addiction.

C.It would encourage new cures for gaming disorder.

D.It would encourage studies about similar diseases.

4.What does the author intend to tell us about gaming disorder?

A.Its description. B.Controversial views.

C.Its harmful effects. D.Explanations of the WHO’s decision.

 

1.A 2.C 3.D 4.D 【解析】 本文是说明文。世卫组织计划把游戏成瘾归类为一种疾病,并列出游戏成瘾的表现。Gentile的研究证明了世卫组织对这个疾病的定义是有科学依据的。 1.细节理解题。根据第2段“The symptoms listed by the WHO include a lack of control over gaming, treating gaming more seriously than other life interests and daily activities”可知,世卫组织列出的游戏上瘾的症状包括对游戏缺乏控制,把游戏看得比其他生活兴趣和日常活动更重要。所以把游戏看得比什么都重要是游戏上瘾的征兆。故选A项。 2.推理判断题。Gentile的研究证明了游戏成瘾确实会造成一些负面的影响。根据第4段“Gentile thinks medical organizations should pay attention to the WHO’s proposal…it’s all issue of science”可知,Gentile认为医疗机构应该重视世卫组织将游戏成瘾定义为疾病的决议,他认为这是科学问题。因此引用他的研究主要是为了证明世界卫生组织这一提议背后的原因。故选C项。 3.细节理解题。根据第五段“he hoped the WHO’s proposal would lead to more research into obsessive (过度的)behavior among all types of people”可知, Levounis希望世卫组织的提议能够鼓励人们对更多类似这种过度行为的研究。故选D项。 4.主旨大意题。文章先提出世卫组织计划把游戏成瘾归类为一种疾病,然后介绍了世卫组织对游戏成瘾的定义,接着Gentile的研究证明了世卫组织对这个疾病的定义是有科学依据的,最后又引用了Levounis的话说明了世卫组织这个决定的影响。因此文章是向读者解释世卫组织将游戏成瘾归类为疾病这一决议的科学性。故选D项。
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